PASSTHROUGH
AI-NATIVE XR STUDIO

We build worlds
where AI lives
inside VR

Passthrough is AI-native

A VR/AR studio crafting intelligent experiences for Meta Quest 3, Apple Vision Pro and every headset that dares to dream. Several AI-driven titles are already in development.

0titles in dev
0platforms & APIs
0fps target
∞realities
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01 — The Studio

Born on the other side
of the render

We're a small, fast, slightly obsessed XR studio. We believe the next great computing platform isn't a screen — it's a passthrough camera, two hands, and an AI that understands both.

0 projects in active development, from concept to closed beta
0 platforms & APIs we ship against — Quest, Vision Pro, WebXR, SteamVR…
0 frames per second we refuse to drop. Comfort is a feature
0 the year we decided reality needed an upgrade
🥽

Full-stack XR

From shader to storefront: engine work, hand tracking, spatial anchors, App Lab & store submissions.

🎨

Design-driven

Motion-first thinking. Every interaction is choreographed, diegetic and comfortable — no floating menus from 2015.

🧠

AI-native

LLM characters, generative environments, voice interfaces. Not AI bolted on — AI woven through the core loop.

02 — Projects

Four worlds
in the forge

Everything below is real work-in-progress: prototypes, vertical slices and pre-alpha builds running on headset.

In development

Neuro Drift

Anti-gravity racing where rivals are LLM-driven minds — they learn your racing line, then sabotage it with style.

68%Quest 3 · PC VRUnity 6Closed beta Q4 '26
In development

Echoes of Atlas

Walk your own room, reborn. Mixed-reality exploration where diffusion models grow worlds from your actual space — no two runs alike.

42%Quest 3 · Vision ProUnreal 5Alpha 2027
Prototype

MindForge

Build machines with your hands, teach them with your voice. A co-op puzzle sandbox where your creations learn from you.

25%Quest 3 · WebXRUnity 6Beta 2027
Concept

SENTIENT

An AR companion that sees through your passthrough cameras and grows around your real life. It remembers. It notices. It cares — mostly.

12%Quest 3Passthrough APIR&D
03 — Intelligence

AI inside
every pixel

We don't sprinkle AI on top like confetti. It's the nervous system of everything we build.

🧠

Neural NPCs

Characters driven by language models — with memory, mood and motive. They remember your last run and hold grudges.

🌍

Generative worlds

Diffusion-assisted environments composed live from your room's scene mesh. Your living room, reimagined as an alien canyon.

🎙️

Voice-first UX

Whisper-class speech in, neural voices out. Menus are for spreadsheets — in our worlds, you just talk.

⚡

Adaptive gameplay

Reinforcement-learning agents tune pacing and difficulty in real time, per player. Flow state, maintained.

LLM CV STT / TTS RL Latent space
04 — Stack

Tools of the trade

Unity 6 Unreal 5 OpenXR WebXR Meta Quest 3 Quest Pro Apple Vision Pro PSVR2 SteamVR Hand Tracking Eye Tracking Passthrough API Scene Mesh Spatial Anchors LLMs Diffusion Whisper RL Agents Three.js Blink shader kung-fu
05 — Roadmap

The road ahead

Q4 2025

Studio founded

Core team assembles. R&D sprint on AI × XR: inference budgets, latency, and what "feels alive" means at 120 Hz.

Q2 2026

Neuro Drift vertical slice

Full racing loop with neural rivals running on-device. Hand-tracking cockpit controls locked in.

Q4 2026

Closed beta — Neuro Drift

First external players on Quest 3 via App Lab. Sign up below for a key — we let in batches.

Q1 2027

Neuro Drift launch + Echoes alpha

Full store release. Echoes of Atlas enters alpha with generative MR worlds.

2027 →

MindForge beta & beyond

Co-op sandbox opens up, SENTIENT moves from concept to prototype, Vision Pro builds ship.

06 — Contact

Let's build the
next reality

Investors, publishers, weird-talented devs, or just curious humans — the form works, and we actually reply.