Neuro Drift
Anti-gravity racing where rivals are LLM-driven minds — they learn your racing line, then sabotage it with style.
A VR/AR studio crafting intelligent experiences for Meta Quest 3, Apple Vision Pro and every headset that dares to dream. Several AI-driven titles are already in development.
We're a small, fast, slightly obsessed XR studio. We believe the next great computing platform isn't a screen — it's a passthrough camera, two hands, and an AI that understands both.
From shader to storefront: engine work, hand tracking, spatial anchors, App Lab & store submissions.
Motion-first thinking. Every interaction is choreographed, diegetic and comfortable — no floating menus from 2015.
LLM characters, generative environments, voice interfaces. Not AI bolted on — AI woven through the core loop.
Everything below is real work-in-progress: prototypes, vertical slices and pre-alpha builds running on headset.
Anti-gravity racing where rivals are LLM-driven minds — they learn your racing line, then sabotage it with style.
Walk your own room, reborn. Mixed-reality exploration where diffusion models grow worlds from your actual space — no two runs alike.
Build machines with your hands, teach them with your voice. A co-op puzzle sandbox where your creations learn from you.
An AR companion that sees through your passthrough cameras and grows around your real life. It remembers. It notices. It cares — mostly.
We don't sprinkle AI on top like confetti. It's the nervous system of everything we build.
Characters driven by language models — with memory, mood and motive. They remember your last run and hold grudges.
Diffusion-assisted environments composed live from your room's scene mesh. Your living room, reimagined as an alien canyon.
Whisper-class speech in, neural voices out. Menus are for spreadsheets — in our worlds, you just talk.
Reinforcement-learning agents tune pacing and difficulty in real time, per player. Flow state, maintained.
Core team assembles. R&D sprint on AI × XR: inference budgets, latency, and what "feels alive" means at 120 Hz.
Full racing loop with neural rivals running on-device. Hand-tracking cockpit controls locked in.
First external players on Quest 3 via App Lab. Sign up below for a key — we let in batches.
Full store release. Echoes of Atlas enters alpha with generative MR worlds.
Co-op sandbox opens up, SENTIENT moves from concept to prototype, Vision Pro builds ship.
Investors, publishers, weird-talented devs, or just curious humans — the form works, and we actually reply.